THE ZEN OF VIDEO GAMES – Choices

The simplest, smallest choice can have far-reaching effects you’ll never know about. Choosing to drive a different route to get to work one morning could condemn someone else to die several days later. It’s just another part of the unpredictability of life. You just never know.

Choice has always been an important part of video games, even as far back as Super Mario Bros. If I choose to get the hidden 1-up in the early part of the world 1-1, I’ll miss out on taking the pipe, which skips about half the level. In Chrono Trigger, you can choose to have Melchior make the Prismatic Dress, the ultimate armor for the ladies, or three less-powerful Prismatic Helms, which anyone can wear. One of my favorites, Front Mission 3, has a simple choice early on – go hang out with your friend, or stay in – that changes the way the rest of the game plays out.

But rarely did video games have choices that produce far-reaching consequences – until recently, at any rate. And even then, it seems most choices are built on a pure good/pure evil system – would you save this basket of puppies from a burning house, or watch them cook and then eat them? I’m exaggerating, but sometimes it feels that way. There’s rarely any middle ground.

Games have not yet mastered the art of choices that have no clear moral or tangible benefit/disadvantage that have very clear and lasting ramifications. The Front Mission 3 example is the closest thing I can think of, off the top of my head, and that was back in 2000.

And only lately are games experimenting with extended consequences. Mass Effect is a phenomenal science-fiction third-person-shooter-RPG hybrid with an incredible universe of characters, races, and worlds to explore. And one of its most impressive features is continuity. See, you will make thousands upon thousands of choices in Mass Effect, and not only will choices affect events later in the game, they have the capacity to affect events in later games.

In Mass Effect, you play as Commander Shepard, and how he/she looks – just as how he/she behaves, is entirely up to you, the player. Towards the end of the game, you have to choose between two human squadmates. One will go with you, and the other will split off to complete another objective. Whichever squadmate goes with you will survive….the other will die. That character will not appear in Mass Effect 2 or 3, except in flashback sequences. The character who survived will have a relatively small part in Mass Effect 2, but in Mass Effect 3, they can be fully recruited into your squad again.

Characters recruited to join you in Mass Effect 1 can open up side quests or give you bonuses in Mass Effect 2, and even Mass Effect 3. Conversations held, things you said, can come back to help or haunt Commander Shepard. And these are not small games – 20 to 60 hours of gameplay each. And they were released years apart. So, on some level, something I did years ago can have a profound effect on me today.

And that is DEFINITELY true about life.

The most recent and profound example I can think of involves a girl. The best stories always do, in my opinion. And even better (for the romantics, at least), it involves our first date.

I remember all my dates, largely because there aren’t that many to remember, but this one was special. The girl was (and is) beautiful, the restaurant was fantastic, the food was delicious, and the comedy class we went to afterwards was a great time. Easily the best date I’ve ever been on. But the salient point here – and what I’ll remember most about it, besides the eight-nippled dog-boy – don’t ask – was our conversation.

After the wine arrived, but before the meal, we were quietly talking. I don’t remember how, but somehow we started talking about our flaws. And I looked at her, and in a split-second I decided, knowing this could be a very bad idea if I wanted to woo this girl, that I was going to be completely open and honest with her about my flaws. And I told her something I hadn’t told another living soul since college. To my complete astonishment, she didn’t flee screaming from the room, but responded in kind, confessing a very personal flaw of her own.

It was a remarkable experience – here we were, our first date, and we were talking about things psychiatrists would have a hard time dragging out of us. We both agreed that this total honesty trend should continue, and as I said, the rest of our date went really well.

Though the total honesty trend did continue, and there were more dates, things did not go as hoped for between the two of us in the long run, but we were and are still good friends, though separated somewhat.

Fast forward to a few days ago. I’d discovered the problem I mentioned in my last ZOVG article, and it’s still too personal to talk about, but suffice to say that fixing the problem would be costly, and I doubted I could afford it, even with the best financing. I didn’t know what to do.

On a total whim, I scoped out the girl’s Facebook page, which I hadn’t seen in some time. There was a great picture of her with her friend that made me smile. It also made me realize I hadn’t seen her or talked to her in months.

I sent her a text, asking how she was, and she responded enthusiastically, things were going pretty well. She asked how I was, and I remarked that things were not going so well for me. And naturally, as I should’ve known she would, she asked what was wrong.

Now, my gut instinct was to hide it – this problem is embarrassing, and she’s one of few individuals on this planet whose opinion of me actually matters – but I remembered our promise, which had become more of a tradition at this point. Total, brutal honesty, no matter what. So I told her everything in a few text messages.

Her reply told me that her father could help me with my problem. I was amazed, but excited. I would’ve been over the moon if I could’ve just saved a thousand dollars or two.

She then said he could get things fixed for FREE.

To say that I was stunned would be an understatement of the highest order. I can’t possibly explain the magnitude of my gratitude. I think I’m going to spend the rest of my life making this up to her and her father, that’s how extraordinary this is. But I realized within minutes that it would never have happened if I hadn’t made the choice to be completely honest on that first date, seven or eight months prior.

And I have been floored by this realization. Ever since then, I’ve been making choices more carefully, deliberating more thoroughly. After all, I can’t possibly know what effect my choices will have. If something as against my self-interest as telling a girl about a deeply personal flaw ON OUR FIRST DATE can have outrageously beneficial effects months later, how can I possibly gauge what effect ANYTHING I do will have on me, or anyone else?

In the end, though, I think it’s not going to change how I make my choices. Just as I do in Mass Effect, I try to choose what’s right – I think my decision to be completely honest with her so long ago came from the fact that it would’ve felt wrong not to tell her – and being completely honest with her a few days ago was because it DEFINITELY would’ve been wrong not to tell her after we’d promised to be honest.

I’m not a paragon of virtue, like my Commander Shepard. I’m not the best man I can be, not yet anyway. But I know it’s important to at least try to make the right choices – not just right for me, but for others as well.

Because you never know whose life you’ll be changing with that choice.

THE ZEN OF VIDEO GAMES – The Next Step

No one can foretell the future. This is a part of being human. I can’t say for certain what’s coming next, even though as I type this, I’m in the middle of a very predictable workday. But the key words in that last sentence are “for certain”. I’m pretty sure I’ll keep typing this for a while. But I could have a heart attack. Or perhaps someone’ll show up ask…ing for help. Or I could spontaneously transmutate into a penis monster. Anything is literally possible.

It’s important to bear this in mind in life. A lot of things we worry about will never come to pass. The “Mayan apocalypse” is a good example. Anyone who’s bothered to read something on the subject knows it’s bunk. I’m also not worried about Skynet or zombies. But I’m willing to admit they’re all possible. Computers COULD attain intelligence on their own. Medical science COULD find a way to re-animate a corpse. And the world COULD end come December. But all of these scenarios are incredibly unlikely.

So, all anyone can offer, no matter what so-called “psychics” would tell you, is their best guess. I’m guessing the sun will rise tomorrow. I’m guessing the air will still be breathable. And I’m guessing you’re wondering what the point of all this is.

It’s intensely personal – yes, more personal than what I discussed last time. Let’s just say that I have a rather serious problem. It can be fixed, but it’ll cost way more than I can afford. Unfortunately, it’s becoming increasingly more necessary to fix, and my income’s not getting any higher. My mom’s willing to help me out, financially, so maybe this will be doable, but I can’t help but wonder what they’ll be sacrificing to help me – or if I’ll ever be able to repay them.

So, you see, what’s going to happen tomorrow is very much on my mind right now. It could get better, it could get worse. I can’t guess. I don’t know.

I read an article on the internet speculating about the next video game console generation just a few minutes ago, and it got me thinking – do we even need a new generation? Games look remarkably lifelike already – how much better can graphics get? I mean, I can kind of understand a new Wii – though the name Wii U is just as dumb as Wii was. And I even kind of understand a new Xbox – it can only read 8-gigabyte DVD’s, and that’s gotta be limiting at this point.

But why on Earth are they talking about a PS4? The PS3 is a powerhouse in almost every respect, still capable of pumping out beautiful, realistic high-definition visuals, and the blu-ray discs can hold 42 GB of data – over 5 times the space that Xbox games have to work with.

And then, my inner computer geek kicks in. Oh, who am I kidding, my outer computer geek kicks in. And I realize that the problem might not be processing power or disc size. There are a lot more things that go into a computer that can limit it – because that’s what game systems are, computers with proprietary operating systems and unique input devices.

RAM is a problem. I didn’t know this until today, but the PS3 has just 512MB of RAM. So does the Xbox 360. My computer has 8 times as much. And that little amount of RAM means that the games can only have so much going on at once – levels can only be so big, there can only be so many enemies nearby – and the better the graphics, the worse it gets.

And there are a lot of new inventions that would benefit gaming, but can’t be implemented, for whatever reason, in current consoles. Digital distribution is huge for PC’s – as far as I’m concerned, Steam is one of the best things to happen to computer gaming in a VERY long time, but it isn’t working for consoles so much, largely due to two factors: limited hard drive space and flawed business models. Xbox Live could learn much from Steam, but even if they did, gamers could only have so many games available to play at once with the default 4 GB hard drive. Even the ‘expanded’ 320 GB hard drive is still only about a third of the size of the hard drive on my computer.

Cloud gaming is also getting bigger, though I don’t know whether it’ll have any place in the next console generation. Services like OnLive use broadband internet to run games from OnLive’s server, streaming the player’s controller inputs to the server, and streaming the video of the result of those inputs back to the player. It’s entirely possible that one or more of the big three could go this route, but I don’t think it’s too likely.

Backwards compatibility is a huge question mark right now. Gamers want it, and the big three know this, but this generation was a MASSIVE disappointment in this area. Xbox 360’s backwards compatibility was bizarrely limited for no adequately explained reason, and the PS3 removed backwards compatibility with PS2 games entirely and even PS1 emulation isn’t as good as the PS2’s. Nintendo’s the only company that didn’t spectacularly drop the ball. So, are we even going to see backward compatibility in the new generation? I have no idea, but probably not from Sony and Microsoft. God forbid they do something that benefits the consumer.

In the end, though, as I said, I cannot say with any certainty what’s to come, but I will make some predictions anyway. The new machines will purport to be bigger, better, badder, and there will be good things and bad things about them. Gaming will continue to evolve in interesting ways, and we’ll see some interesting things tried. Some will succeed, some will fail.

It’s all just a guess. Where will tomorrow lead? The only way to find out is to get there.

I’ll see you there.