THE ZEN OF VIDEO GAMES – Spec Ops: The Line

[WARNING: I’m going to spoil the HELL out of this game. If you have any interest in unique video game experiences, you owe it to yourself to go rent this game, and play it all the way through before you read this. Seriously, do it. I cannot recommend this game enough, and you do NOT want this spoiled for you.]

As far back as I can remember, I’ve wanted to be a hero. Save the girl, save the city, save the world, make things right. I’m not sure if that desire propelled my love of video games, or if video games are what set off that nugget of inspiration, that’s going to be a chicken-or-the-egg argument.

And lord knows I don’t have much in my actual life to fulfill that need, my crippling fear of death keeps me from entering any service in which I could save lives, like being a fireman or policeman, or joining the armed forces, I’m also incredibly squeamish, so I could never be a doctor, and being perpetually out of shape and naturally clumsy indicates that I wouldn’t do well in those professions anyway. My current profession is about as unheroic as it gets, the best I can do to make it more heroic is to say that I occasionally rescue battered paper from vicious, killer printers.

And I don’t have a wife or girlfriend who would call me her hero, and it’s becomingly increasingly more unlikely that I’ll have any children I could be a hero to. And I’m sure one or two of my friends’ first instincts is going to be to comment on this article and say I’m their hero, but that’s kind of like shooting a corpse and claiming you murdered someone: it doesn’t really count, and I’m going to look at you like you’re crazy.

But who needs all those things when I have video games? In just about every video game you can imagine, you are a hero of some sort, or at least you can be, excepting perhaps a couple of Rockstar games and some puzzle games. Sometimes you’re saving the princess, sometimes you’re saving the galaxy, sometimes you’re circumcising a prince while the king and his advisor look on with their jaws dropped straight to the floor, but in every case you are making things right. (Okay, maybe not that last one, but they did save the kingdom in the end of that game….or get drunk in a bar, I honestly can’t remember)

And I love video games for this…there’s a great poster making the rounds saying something like “as a gamer, I don’t have a life…I choose to have many”, and the picture depicts some of the biggest heroes in gaming, like Link, Adam, the Dovahkiin from Skyrim, Commander Shepard, and it thoroughly encapsulates how I feel about being a hero in these games. These characters are, or at least, CAN BE true heroes and I cannot overstate the feeling of genuine pride overtaking my system whenever I beat these games. I can’t even play the evil paths in any games that have them, because they never hold my interest for very long. I love being the hero in video games.

At least I did until Spec Ops: The Line came along and kicked me in the balls so hard that there’s a permanent boot imprint on my scrotum.

Allow me to give a little backstory here: I was aware of Spec Ops as a franchise way back during the Playstation era, but shooters were in something of a slump at the time, and I was far more interested in JRPG’s and survival horror games, so I never gave the Spec Ops games any more than a cursory look, but from what I knew, they were only mediocre shooters, and I still don’t even know if they’re first or third-person. Needless to say, I gave them a pass.

Then, last month, there’s all this hype and marketing like Spec Ops is going to be the next big thing in modern military shooters. “Oh, great,” I thought, “another Call of Duty wannabe.” I recognized the name, but I just figured they were resurrecting an old franchise just for the sake of the fans it might still have, and AGAIN, I gave it a pass.

But suddenly, the internet was abuzz about this game. I saw articles on Reddit about how the designer deliberately tried to make a game that would have players angry at the developer. James Portnow’s Extra Credits is one of my favorite webseries on the internet (not to mention at least partial inspiration for this series of articles), and when he mentioned on the Extra Credits page that he’d been blown away by the game and was going to do at least one episode on the game (he only devotes entire episodes to a single game if it’s really, REALLY good, or really, REALLY bad, and he would wind up doing TWO episodes on Spec Ops), I knew I had to play it, but it was still $60, which was more than I was willing to part with. Then Amazon had a sale offering it, and including Bioshock 1 and 2, all for $20, and the last of my defenses crumbled like a cookie under an elephant’s ass.

I quickly installed the game, and started playing. It’s a fairly linear third-person shooter, with some outdated shooting mechanics, and some rudimentary squad tactics, but the writing was solid enough that I could understand there was some serious potential here, so I kept playing.

About an hour into the experience, I started to get a sense of unease that I couldn’t quite pin down. Something was seriously wrong in this game. I wasn’t sure if the first enemies I’d encountered were actually the bad guys or not, and the further I played, the murkier it got. I thought, “Ambiguous situation, don’t know who’re the bad guys or the good guys? Brilliant!” Perceptive readers will note I’d just made a massive assumption.

A few hours of gameplay or so later, things SEEMED to become clearer. The rogue American military unit were the bad guys, or at least, were trying to stop me from helping the people I’d come to save. And you face a steady stream of them until you run across a huge encampment of them. There’s no way you can take them on with your guns, there’s too many of them, and a number of tanks besides. Your character, Walker, despite protestations from his unit, decides to use white phosphorous. Google it if you want, it’s nasty stuff, burns people alive. I wasn’t thrilled about it, but I understood the necessity – without it, we were dead.

The player is then shown a black and white screen, an infrared top-down view of the battlefield. Heat sources, enemies, show up in white, and you guide the cursor over them and pull the trigger. Towards the end, there’s one last tank in your way surrounded by a bunch of enemies, so I pulled the trigger again. I actually smiled because I managed to get all of them with one shot.

Once the zone was clear, you trek through. It was horrific, but I had expected that. Then you check the valley near that tank, and find a soldier horribly burned, but still alive. “Why?” he asks. Walker replies, “You gave us no choice.” He says, “We were helping…..” and dies. You turn the corner.

There were 40 or 50 burned bodies. No weapons, civilian clothing. My mouth popped open. The other members of my unit start arguing. Innocent men and women had been burned alive, and had clearly died in agony. My eyes finally come to rest on a mother who had apparently desperately tried to shield her child with her body to no avail. They were now locked in their death pose forever. Like Walker, I just stared, slack-jawed and numb at what he’d done. At what I’D done.

That was the biggest punch in the gut a video game had ever given me. Until the end of the game, that is.

You find the leader of the rogue American army, and he talks to Walker about how everything would’ve turned out better if Walker had never shown up. And he delivers a line that may as well be delivered straight to you, the player:

“The truth is, that you’re here because you wanted to feel like something you’re not. A hero.”

I cannot count the amount of times I’ve tried to do the right thing and managed to fuck everything up. This was like that, only on a MUCH bigger scale. My flubs had only ever caused temporary rifts in friendships or employment that healed in a short length of time. This time, I’d doomed an entire city to death.

But I’ve never had a game take me to task for trying to do the right thing before. In essence, the game is pointing at me and laughing, calling my need to be a hero, and trying to fulfill that wish by playing soldier games with guns, entirely pathetic. And in one sense, the game is right, if I wanted to be a hero, I could volunteer, or give blood more often. Hell, I could try anything OTHER than playing a video game, pretending I’m a big tough manly man wearing a cape who eats danger and shits bullets, always doing the right thing for truth and justice and puppies.

No, in this case, I am not a hero, I am a moron that somehow came into possession of a gun. In fact, it paints my enjoyment of similar testosterone-fueled FPS’s like Call of Duty and Battlefield in the same “you’re not the righteous gunhand of God” colors. I can’t imagine playing one of those games now. It’d be like witnessing someone getting burned to death and then immediately going home to cook a steak; it would be incredibly poor taste, and would probably make me nauseous.

But on the other hand, I do not agree that the base desire to be a hero is pathetic. I think there exists real nobility in the human spirit, and for those of us who can’t express it in our real lives, video games are a great outlet. And I think they can become a powerful tool to motivate people to do real, non-imaginary acts of small heroism in their real lives.

I will continue to do the right thing, where and when I can. As long as I keep that in mind, I can be, will be a hero. And who knows, maybe someday, I’ll even actually save someone’s life. But you can bet I’ll be thinking twice about simulating being a “war hero” for a long time to come.

THE ZEN OF VIDEO GAMES – Easy Mode

I’m forever looking for excuses to write these days, which is a good thing. If I want to do this for a living someday, then I need all the practice I can get. But coming up with a topic that is both relevant to gaming and to my own self-improvement continues to be tricky. It feels like I’ve already gone over the major possible topics of discussion, and anything else would just be pushing it.

Maybe I should start over with a new series of articles. But I have no idea what the hook would be, I gotta make it stand out from the rest somehow, preferably without resorting to my endless supply of penis and poop jokes.

I wish there were an easier way. *snaps fingers* That’s it!

Thank the heavens for difficulty selection. It’s available in just about every game ever nowadays. I almost always start with easy mode and move up the difficulty in subsequent playthroughs. Easy frequently is TOO easy, but I tend to enjoy it anyway, because it makes me feel like a ridiculously unstoppable badass.

Which is a feeling I do NOT get to enjoy in my daily life. Right now, it feels like I’m barely hanging on by my fingertips. Right now, I could be easily stopped by a gentle breeze, or a poorly-timed fart.

But I’m not sure if that’s the only reason why I play games on Easy difficulty the first time I play them. And I can say for certain that I play a lot of games on higher difficulties once they’ve proven too easy – we play NHL 11 on the hardest difficulty now, and I can’t imagine playing Guitar Hero or Rock Band in anything OTHER than Expert mode.

There’s something about that slow progression from novice to adept to experienced to veteran that can hook me in as much as a good story or great gameplay. There’s something about confronting a challenge that continually gets more difficult to beat. Of course, that could be said about the rise in difficulty through the natural progression of the game – naturally the 4th level’s going to be harder than the 3rd – or at least it should be.

Yet, at the same time, the challenge is familiar and comforting. I’ve already bested a stage or a boss just like this, and even though it’s harder now, the fact that it’s similar is a confidence booster. Even if I fail, I will try again, because I know I CAN defeat it. And I think that’s what the whole difficulty-selection thing comes down to for me – confidence, my eternally brightly-glowing-red weak point.

I’ve never, EVER been confident in myself, not ever. Comes from a lifetime of extremely poor self-esteem. Even with my recent surge in success and self-improvement, I can’t really call myself confident. The problems that keep getting in the way don’t help, but even if everything was copacetic, I still think I’d be a shy fellow who tries to blend into the walls when I’m around people I don’t know.

I’m more confident as a gamer than as a person. I know with absolute certainty that if I pop Mass Effect 3 into my Xbox 360, that I will likely perform well, and given enough time, I will definitely beat the game, even if I struggle with a few parts here and there, I know I will ultimately triumph.

As a person, I know no such thing. In life, I seem to repeatedly fail, no matter how hard I try, and only recently have I met with any real success, though that has been more due to luck and the kindness of friends rather than any real growth or extra effort on my part.

I’m still, as I’ve nearly always been, woefully single, and no woman I’ve ever actively pursued has ever wanted anything but friendship – the most frustrating gift ever. That’s not to say that I’ve always been single, I’ve had several girlfriends, but they all pursued ME. I only recently realized that I’ve never successfully wooed a woman. Not one.

But life doesn’t have an EASY mode. There’s no real way to turn life’s difficulty down. At least the difficulty curve is somewhat consistent. But that seems to vary from person to person.

Of course, life isn’t a game, but it’s astonishing how easily it compares to one sometimes. You spend the beginning learning, and then you use what you’ve learned to clear challenges, deal with a succession of bosses, and then you can rest and enjoy the ending. I’m just not clearing the challenges very well. And the boss is less trouble than my idiotic A.I. partner.

Still, I think that’s one of the main reasons I am and have always been a gamer. I choose the challenges I want to face. And I choose how challenging they are.

I can’t control how difficult my life is. All I can do is keep playing, doing the best I can, and hope to eventually see the pants-tighteningly fantastic ending. Where I’m completely covered in women. And chocolate.

PANTSCAST #1 – The Future of Video Games

It’s our first ever podcast! Unfortunately, we had really shoddy recording equipment, and worse yet, decided we should do it outside on a breezy day. So the audio quality, in a word, sucks. I did my best to clean it up, but there was only so much I could do. It was FAR worse unedited, let me tell you. Still, we discussed some interesting ideas and had more than a few laughs, so it should still be enjoyable!

PANTSCAST #1 – The Future of Video Games

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We did a second one the same day, but unfortunately, that one’s in even WORSE shape. Still trying to clean it up.

THE ZEN OF VIDEO GAMES – Self-Insertion (As Dirty As It Sounds)

One of the greatest strengths of video games as a medium is fortunately one that books and movies haven’t mastered, and probably never will – the sense that you, the viewer, the reader, the player, have a real impact on the story. You’re the hero, or at least, controlling the hero. Without your input, the hero would fail, the world would be doomed, the princess would be imprisoned for the rest of her life.

And yet, video games still have a very real hurdle to clear to master this strength. While first-person games are getting more and more graphically realistic, increasing immersion more and more by the year, there’s one thing games could use to increase the immersion substantially: self-insertion.

Imagine playing a first-person adventure game. You’re wandering around an abandoned mansion, and you spot a dirty mirror. You walk over, pull out a cloth, and wipe the mirror down….and you see your own face staring back at you.

Some games at least allow you to attempt this, with character creation tools that allow you to tweak every facet of your character’s facial structure, but only the most skilled are going to be able to create passing dopplegangers of themselves.

I, myself, have attempted this with several games, most notably WWE Smackdown 2006, where I made characters based on my friends, so we could watch our characters beat each other up as some sort of incredibly entertaining sadistic fantasy. I was more successful with some than others, but in the end, even the best model I made is pretty much a caricature of the actual person he was based on. Even in the games where I tried to create a character based on myself, the end result is a character who has a vague resemblance to me at best.

While LAN gaming with several friends recently, when we played Left 4 Dead 2, I jokingly suggested that WE should be the survivors. I realized shortly after that I could probably do it for real – I have the ability to record voice work – yes, the survivors have a LOT of lines, but it would be doable. But I quickly realized I’d be completely out of luck when it came to making character models – the game has no character creation system, so I’d have to do ACTUAL 3D modeling, which I know absolutely nothing about.

But today I came across a program that will generate a 3D model of one’s head using one or more pictures. It appears simple enough to use, and now my brain is on fire. I can hardly think of anything else. I want my friends and I to be in that game, I think it’ll make the action more intense, the fear more genuine, and the desire to protect the other survivors stronger than ever.

And then I thought, why do I want this so much? Why on earth is this so important to me? I have so many other things in my life going on right now that mean a lot to me, why am I so incredibly focused on this?

The first, and entirely bullshit answer, is that it would be a singular experience I haven’t had yet, and new experiences in gaming are pretty much what I’m all about. I call it a bullshit answer because even though it’s true, I know it’s not the real reason I want this.

No, the honest truth is that I’m desperate for the chance to have an impact on the world around me. I don’t feel like I have much of one in reality. I can’t solve my own problems, and I’m not much help to my friends. I have an internet video series few people watch, and a blog/article series even fewer people read. I have no wife, no children, not even a girlfriend. I’m not exerting much influence on this life, on my world.

In video games, this is about as untrue as you can get. Everything I do matters. I matter. I have enormous influence on the world. Of course, in games, the player is generally PLACED in a position where they have power or influence. I have no such luck in real life. I can give Rochelle a first-aid kit when she’s wounded. I cannot give a good friend, father, and husband a job when he’s unemployed.

Do not confuse this with helplessness – I know I’m not helpless. I’ve been making a dramatic impact on myself as of late, and I expect that trend to continue. And I know my friends and family are grateful for my existence, and I for theirs. I just wish I could do more for them sometimes.

If I put them into a video game, I can save their lives, I can make them rich, I can team up with them to take down the greatest threat mankind has ever faced, and I’d never stop smiling. Obviously, it wouldn’t be real, it’s all just enhanced wish fulfillment, but damn it, I want to be a hero for them. For you. For anyone.

In the real world, all I can do is keep trying. Maybe I can make more money, or get a job that would give me power or influence. Then I can help my friends have the lives I feel they deserve.

Who knows? Maybe even writing these articles could lead me to such an opportunity. I can always dream.